Acknowledgements:
Rod Machado’s Aviation Learning Centre (https://rodmachado.com)
(Ed.Note: More wise words from Rod!)
You’ve heard this sad tale before: Forty hours of dual
instruction, with over 200 logged landings - and Bobby still can’t land an
airplane. Bobby is in such despair that his instructor resorts to special
motivational phrases to buoy his student’s spirits: “OK Bobby, not bad. You’re
missing the runway closer now!”
Why would someone with over
200 landings be unable to land an airplane? If we assume average intelligence, and reflexes fast enough to
avoid an onrushing glacier, learning to land shouldn’t be difficult at all.
What going on here? Let me explain by taking you back in time, about
seventy-six years.
In 1940, the Civil Aeronautics Administration (CAA) conducted an
experiment to determine the average time required for “zero-time” students,
ranging in age from 18 to 46 years, to solo an airplane. These students, who
came from all walks of life, were divided into two groups.
One group trained in a Piper Cub having tailwheel gear, conventional for that time period.
The other trained in Fred Weick’s recently created Ercoupe, which was the first
small airplane to have tricycle gear. It also had a two-axis
control system (i.e., no rudder pedals) that
coordinated both rudder and aileron control movement.
The CAA experiment revealed that the students training in the
Piper Cub took approximately eight hours to solo, while those training in the Ercoupe soloed in 4.3
hours.
One student even soloed in 2.2 hours in the Ercoupe (years ago I soloed a
zero-time student in an Ercoupe in 4.5 hours, at a tower-controlled airport).
Apparently, when rudder pedals weren’t needed to fly an airplane, learning to fly
became amazingly easy! The results of this experiment even motivated the CAA
(at that time) to reduce the private pilot certificate requirements in a
two-axis control airplane from 32 to 25 hours.
Of course, you might argue that taildraggers are more
challenging to land than tricycle-geared airplanes. That’s true. However, until
the main wheels of both types of landing gear touch the runway, the
control inputs required to round-out and flare either
airplane are essentially
the same (assuming you touch down close to
stall speed). The real challenge with landing a taildragger is using
the rudder pedals to keep the airplane’s nose pointed
straight down the runway after touchdown (which isn’t an issue in an Ercoupe). Therefore, it’s the need
for rudder usage (on the ground and in the air) that makes the Cub more
challenging to land than the Ercoupe.
The CAA’s experiment suggests that learning how to round-out and
flare is not the main challenge students face prior to solo. After all, students in the Ercoupe
probably spend 2.1 hours in the practice area and 2.2
hours in the pattern learning to land. Those 2.2 hours most
likely result in an average of twenty touch-and-go landings before solo. Cub
students most likely needed 4 hours of landing practice prior to solo.
Here’s the conclusion I’d draw from this observation: Most any
student can learn to land an Ercoupe in a little over two hours. They can also
do the same thing in a tricycle-geared airplane equipped with rudder pedals,
but only if they have developed good rudder
skills before they begin landing practice.
Without good rudder skills, students in three-axis
control airplanes can’t control the direction the
airplane’s nose points while landing. Now they must divide their conscious
attention between keeping the airplane over the runway, as well as controlling
their height above. Good rudder skills acquired before landing practice begins allow
students to focus all of their attention on learning how to round-out and flare.
The wonderful news is that anyone (students or rated pilots) can
acquire reflexive rudder skills on a desktop flight simulator that has a yoke
and rudder pedals.
Begin by setting the simulated airplane on a half mile final at 500 feet AGL at
approach speed. Select severe turbulence and maximum allowable runway-aligned
winds from the weather menu, and then uncheck the auto-coordination feature.
Save this simulation for repeated use.
Get to it. Practice flying. Keep the wings level with the
ailerons, and the nose straight with the coordinated use of the rudder as you
descend for landing. Right aileron, right rudder; left aileron,
left rudder. No
exceptions.
Repeat the sequence over and over again until your legs fall off (or you get
tired, whichever hurts less!) You’ll know you’ve acquired basic rudder skills
when you level a turbulence-displaced wing and the nose doesn’t yaw one micron.
Now you’re ready to set foot in an airplane … assuming your foot is still attached, of course!
FLY SAFE!
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